StrengthenDiff: Easy
Logic Breakdown
Passage Summary: A psychologist claims that because kids act out right after playing violent games, the games are teaching them that being aggressive is okay.
Conclusion: Violent video games cause young children to believe that aggressive behavior is acceptable.
Reasoning: Observations show that children act more aggressively immediately after playing video games that contain violent content.
Analysis: The psychologist is jumping from a short-term observation (immediate aggression) to a long-term internal state (believing aggression is acceptable). To strengthen this, we would want evidence that this behavior isn't just a temporary 'adrenaline rush' or that the children's attitudes actually change. Since this is an 'EXCEPT' question, look for the one answer choice that either does nothing for the argument or potentially suggests the aggression is caused by something else entirely, like the frustration of losing the game.
Conclusion: Violent video games cause young children to believe that aggressive behavior is acceptable.
Reasoning: Observations show that children act more aggressively immediately after playing video games that contain violent content.
Analysis: The psychologist is jumping from a short-term observation (immediate aggression) to a long-term internal state (believing aggression is acceptable). To strengthen this, we would want evidence that this behavior isn't just a temporary 'adrenaline rush' or that the children's attitudes actually change. Since this is an 'EXCEPT' question, look for the one answer choice that either does nothing for the argument or potentially suggests the aggression is caused by something else entirely, like the frustration of losing the game.
Passage Stimulus
Passage Redacted
Unlock Full Passage4.Each of the following, if true, strengthens the child psychologist's argument EXCEPT:
Correct Answer
B
B undercuts rather than supports: if many young children who never played violent games already believe aggression is acceptable, that suggests the belief can form independently of violent-game exposure, weakening the proposed causal explanation.
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