Reading Comprehension
Passage Breakdown
Passage A explains that massively multiplayer online games develop their own economies: players earn virtual goods and currency by playing, and some sell those items for real money, showing that virtual wealth can convert to cash. Passage B asks how this should be taxed and argues that simply accumulating or trading items inside the game shouldn’t be taxed (like fish you catch, taxed only when sold). But selling virtual items for real money—and, in games built to allow real-world commerce, even in-world sales for virtual currency whether or not the player cashes out—should be taxed. This way, true commercial activity is taxed while pure entertainment isn’t.
Logic Breakdown
Passage A narrates economist Edward Castronova’s realization that massively multiplayer online games have functioning economies with virtual currencies that map to real money, implying wealth creation inside game worlds. Passage B analyzes how tax law should treat virtual items and transactions, arguing against taxing in-game accumulation/trades but for taxing sales for real currency (and some in-world sales in intentionally commodified games).
Passage Stimulus
Passage Redacted
Unlock Full Passage7.Which one of the following pairs of titles would be most appropriate for passage A and passage B, respectively?
Correct Answer
B
Passage A supports a discovery-focused title about an economist finding a new economic domain: "The economist Edward Castronova noticed something curious... it had its own economy, a bustling trade in virtual goods." "As Castronova stared at the auction listings, he recognized with a shock what he was looking at. It was a form of currency trading!" "That meant that the virtual currency was worth something in real currency." "...they were, in effect, creating wealth." These lines fit "An Economist Discovers New Economic Territory."
Passage B is explicitly about taxation of virtual property: "Although it seems intuitively the case that someone who accepts real money for the transfer of a virtual item should be taxed... Is 'loot' acquired in a game taxable... ?" "This article will argue that income tax law and policy support that result." "By contrast, tax doctrine and policy counsel taxation of the sale of virtual items for real currency, and, in games that are intentionally commodified, even of in-world sales for virtual currency..." "This approach would leave entertainment value untaxed without creating a tax shelter for virtual commerce." These lines fit "Taxing Virtual Property."
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